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Inside this New Book
Foreward
"To solve today's problems we
need mass changes in behavior. That's what mobile
persuasion is all about." – Editors BJ Fogg &
Dean Eckles
OVERVIEW
The Future of Persuasion is Mobile
"Mobile phones will soon become the most important platform
for changing human behavior. . . . Nothing can stop this
revolution." – BJ Fogg
EARLY
MOVERS
Using Technology to Promote Youth Sexual
Health
"Mobile technology allows us to reach young people so that
any given moment becomes a teachable one." – Deb Levine
MyFoodPhone: The Start of Mobile Health
Revolution
"MyFoodPhone has shown that people are willing to use
mobile devices to manage health-related issues." –
Sebastien Tanguy & Peter Heywood
Persuasive Games on Mobile Devices
"Mobile persuasive games offer a promising tool for
intervention because video games are adept at creating
fictional worlds." – Ian Bogost
Simply Persuasive: Using Mobile Technology to Boost
Physical Activity
"Gaming engages people and increases personal performance."
– Erik Damen
Managing Chronic Disease through Mobile
Persuasion
"Mobile phones change behaviors by creating a unique
relationships between the patient and the device." – Peter
Boland
UNDER
DEVELOPMENT
Augmented Reality: Using Mobile Visualization to
Persuade
"If augmentation shapes how we perceive the world, then we
can shape behavior." – Sean White
Transforming the Mobile Phone into a Personal
Performance Coach
"Imagine having a personal coach with you all the time,
helping you target behaviors that matter to you." – Alex
Kass
Personal Health Assistant in the Palm of Your
Hand
"The mobile phone platform can enable an 'always there,'
'always relevant' user experience." – Paul Hedtke
Mobile Persuasion for Everyday Behavior
Change
"Through using our mobile applications, individuals become
aware of longer-term trends in their behavior." – Sunny
Consolvo, Eric Paulos, & Ian Smith
DESIGN
INSIGHTS
Designing Engaging Mobile Experiences
"Mobile users are now ready and willing to engage with
their favorite brands on mobile phones." – Josh Ulm
The Four Pillars of a Successful Mobile Marketing
Vision
"The mobile platform can transform the brand promise into a
concrete reality." – Eric Holmen
Pervasive Persuasive Play: Rhetorical Game Design
for the Ubicomp World
"Something as mundane as saving a game's world can be
highly persuasive: Rewards induce learning." – Steffen P.
Walz
Mobile Persuasion and the Power of Meaning
"The need for esteem is met through the personalization of
mobile devices." – George LeBrun
Mobile Persuasion Design Principles
"Being mobile is much less about technology, and much more
about culture, connectedness, and fundamental human needs."
– Mirjana Spasojevic, Rachel Hinman, & Will Dzierson
THE BIGGER
PICTURE
The Need for Simplicity
"When a device or service purports to do all things for all
people, it usually doesn't do any of them very well." –
Martin Cooper
The Jetson Kids Reboot HealthCare
"The wave of mobile health products is growing, and Boomers
are ideally positioned to ride this new wave into the
future." – Susan Ayers Walker & Michael Sarfatti
Ethical Dangers of Mobile Persuasion
"I'm worried that people building these technologies have
little understanding of their implications." – Jerry
Michalski
Redefining Persuasion for a Modern World
"Mobile technologies persuade by becoming part of how
people interact with the world." – Dean Eckles